Scripts. The most reliable spot to place your shot is the external carotid artery (as you're looking at a target, the right side of the neck, slightly above the collar bone). It would always be either a gray marker or a kill. No bleed-out animations. CAUTION: There is an earrape at the 7 second mark that lasts for 2 seconds. Inverting the parameters (DyingThreshold to 499, KnockbackThreshold to a low value) would cause the exact same thing to happen, the exact same behaviour (except this time they were congruent with the parameters). We provide you with lots of mods and information for the latest episode of the Red Dead Redemption series. Adds new NPC behaviors (e.g. There is a chance of NPCs surviving a fire (although they won't be able to do much afterwards). In-Game Menus with WASD. Our Red Dead Redemption 2 Mods Tools mods are popular for a reason - it's the … This mod tries to make gun fights more diverse, dynamic and interesting and keep them that way throughout the game. night folk - same as above, either gray or dead. 18 Mar, 2020. (v1.0 -> for later changes, see changelog). If I remember correctly, I would occasionally get crits with the carbine repeater in the beginning of the game. Hi @bigboy944, thanks for your mod.You already remove the blood particles when a weapon shoot on the body. With wildlife, however, it's incredibly easy to get consistent bleed-out animations: a gut-shot deer will run away and bleed out, crying. -Red Dead Redemption II Assets Expanded-Using this add-on you can add unused/cut and Red Dead Online assets with Rampage Trainer to rebuild the map of RDR2 in any way you want!Also using this in combination with Lennys Simple Trainer 14 allows us access to MP Models/Props/Weapons and more. This mod adds a saved file in RDR2’s folder to your convenience, so you’d have to load this save file to skip the opening act. BigBizkit: To start this off, let me ask you, wiggolp, about your mod adding a completely new quest to the game - Ciri’s Sole Memento. More so than with regular or high velocity or split point ammo. The next thing on the list of How to install RDR2 Mods is reaching your x64e.rpf file. What is more, all RDR2 mods. Vs cops, i've had consistent results with a cattleman revolver & express ammo. This mod was created by HJ and I uploaded it with his permission. 2020-07-12 22:38:08 RDR2 - Textures 2 Download 135 Views. Really appreciate the efforts put into making this mod. The powerful open-source mod manager from Nexus Mods. Dueling in RDR2 is one of the many gameplay mechanics in the game. Sometimes mods are just incompatible until the mod authors put in effort to fix their mods. Sometimes mods will just be incompatible. How to Hang Someone in Red Dead Redemption. It operates based on chance, so NPCs don’t all bleed out in the same amount of time. Red Dead Redemption 2’s Dead Eye mode lets you slow down time and pick off enemies with headshots and precise targeting – but it takes some upgrading and getting used to. By Alessio Palumbo. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Per default this mod makes NPCs in "Dying States" bleed out within a maximum of 25 seconds (to not interfere with spawning waves of enemies during missions, which … It operates based on chance, so NPCs don’t all bleed out in the same amount of time. Also... Am I weird if I feel really bad for a wounded deer but am so desensitized to digital violence that I give 0 shits about the guy I just shot in the neck then grabbed by the throat and decapitated with a shotgun? The mod can be enabled/disabled by pressing the F9 key. Today we are talking to two authors from the Witcher 3 community: wiggolp and Damastor - both of whom have managed to create new quest mods for the game, adding new areas, dialogue, and more! What is this mod use for: Cannot get the idea why Fallout 76 Mods are so special? However, the best thing is to take a look yourself – scroll through our RDR2 Mods and find the needed file, which will give you a … Well then you have landed in the right place – we will explain everything that you probably want to know. Scripts. If "Longer Bleedouts Mode" is activated, NPCs will take longer to bleed out (more realistic, but also hindering during some missions). How to get bleed out shots I love the bleedout mechanic in the game, however all of my kills seem to be instant or white hits is it just random chance or does it … Watch your victims squirm as you lasso them. With some of them having a unique mission.That's not all, with the new version(2.0.0) the bounties are replayable! After modders worked out how to transform into pretty much any animal or NPC model in Red Dead Redemption 2's PC version, it was only a … When NPC's health decreases below a certain threshold, they fall over and don't … Per default this mod makes NPCs in "Dying States" bleed out within a maximum of 25 seconds (to not interfere with spawning waves of enemies during missions, which are only triggered when the first wave is dealt with). Gotta investigate. Animals can be injured and bleed out, if you don't mercy kill them you lose honor. The mod also makes human NPCs stumble or fall when getting shot in the legs and increases the time it takes for them to bleed out. Best Red Dead Redemption 2 mods mods. Enable Swimming (John Can Swim) Mod. 4 Mar, 2020. RDR2mod.com gives you the best Red Dead Redemption 2 Mods in one place. When in st Denis...). News show all. Then you should go to gta5 and afterwards to on vehicles.rpf. Also gore is confirmed in Red Dead Redemption 2, so why not here? The mod also makes human NPCs stumble or fall when getting shot in the legs and increases the time it takes for them to bleed out. Ever wonder why explosions or high caliber weapons don't do anything? Other than that... Maybe the Litchfield when I unlock it. ), - Small performance optimizations (RTX users who had problems with prior versions, please report if it helped), - Fixed a bug where falling from horses made NPCs die almost instantly, - Fixed a bug where lasso-ing injured NPCs would instantly break the lasso, - Fixed the bug where NPCs movement physics would go crazy in slow motion (dead eye or weapon wheel), - More story NPCs were excluded from the mod's effects, - Added an ini parameter for horse health (applies to the horse the player is sitting on), - Added an ini parameter for horse invincibility (applies to the horse the player is sitting on), - Re-tweaked bleeding values for compatiblity with story missions (NPCs bleed out faster, so enemy spawning is not hindered), - Introduced a "longer bleedouts mode" making NPCs in dying states take longer to bleed out -> if you don't like the above mentioned tweak (can be enabled via the ini), - Added an ini parameter for permanently toggling or untoggling "longer bleedouts mode", - Introduced a "kill wounded mode" killing all NPCs in dying states (can be enabled via the ini), - Added an ini parameter for permanently toggling or untoggling "kill wounded mode", - Reduced the available config versions to "standard" and "overhaul" (both tweaked for maximum enjoyment, hopefully^^), - Disabled the ini setting which made NPCs only bleed if hit in the torso (can be re-enabled in the ini), - Hogtied NPCs don't bleed anymore (except from artery shots) -> handy for bounty hunting (can be disabled in the ini), - Tweaked the fear mechanism so it is harder to make enemies fear you, - NPCs will now react audibly if they are in hopeless situations, - Fixed a bug where NPCs would just sack down when hit in the head with a throwing weapon or bow, - Fixed a bug where it could occur that NPCs just die from being knocked down (can still happen from certain knockouts, but that's vanilla behavior), - More story NPCs added to the "story NPC exlusion" option in the ini, - Added an ini parameter for the sneaking noise multiplier, - Re-implemented the accuracy mechanic and made it more complex and random, - Added a new fear-mechanic which lets NPCs flee, surrender or panic if the player is a god-like combatant (details configurable in the ini), - Fixed a bug which could occur with melee dying states enabled (NPC not transitioning into dying stage properly), - Fixed a bug causing weird behavior when falling from certain spots in the world, - Re-implemented disarming - now you can set disarming chances, not only switch it on or off, - Disarming reactions can now also be configured (chances of each behavior can be set), - Re-implemented stumbling on bullet impact - now you can set stumbling chances, not only switch it on or off, - Re-implemented falling calculation mechanics (now based on falling time, not on health value), - Core depletion amount can now be set separately for each core, - DyingState animations re-tweaked to avoid weird movement, - Bleeding is now only applied if NPCs are shot in the torso (so you can take NPCs out with leg shots without having them bleed out) - can be configured in the ini, - Added an experimental ini value for those with performance problems (amount of affected NPCs can be configured, - Re-tweaked the dying movement values to match the new animations better (spinning NPCs should be gone now), - NPCs now drop sooner when entering dying states - extended stumbling is now disabled by default (can be enabled in the ini), - NPCs in writhing animations don't die from lasso-ing them anymore, - Removed an unused ini value, added a missing ini value, - NPCs can now be shot off their horses and into the dying states, - NPCs can now be shot into the dying states even if in cover, - Added proper writhing animations to the dying states and tweaked the states for adjusted behavior (occurences can be tweaked in the ini), - Added an option for "melee fight victims ragdolling into dying state behavior" to the ini (disabled by default), - Reworked the code of DyingStates to be more performant, - Completely re-tweaked DyingStates behavior, - Re-tweaked stumbling on "bullet impact" behavior, - Added the option of adjusting story NPC health (to survive higher enemy damage), - Created a new config called "Overhaul" (next to "Standard" and "Realistic") which makes use of almost all the ini values available, - Fixed a bug where NPCs would enter the dying state immediately after being spawned and not snap out of it, - Fixed a bug where fall damage wouldn't work properly, - Fixed a bug where NPCs wouldn't play the coughing sound when in a dying state and in water, - The occurence of dying states can now be configured in the ini (percentage chance of when to use dying states and when to use vanilla behavior), - Excluding story NPCs is now optional (a setting was added to the ini, which allows the mod to affect story NPCs as well), - Body part specific damage modifiers can now be set in the ini (arms, legs, torso, neck, head), - Added rare occasions of NPCs audibly panicking when in hopeless situations, - Added a modifier for knife damage to the ini, - Tweaked a value for the first dying stage, - Added more story NPCs to be excluded by the mods effects (please report to us, if we forgot any), - Added an option for NPC accuracy to the ini (disabled by default), - DyingStates are now disabled for NPCs who only got damaged in fistfights, so they can always get back up again like in vanilla (can be enabled/disabled in the ini), - Disabling the disarming feature now also prevents NPCs from dropping their weapons when entering a dying state, - Added an option for core depletion (health, stamina, deadeye) to the ini (turned off by default, but it can be turned on and configured in the ini), - Added an option for core depletion (health, stamina, deadeye) on death (turned off by default, but can be turned on in the ini). Home; red dead redemption 2 modern weapons mod NPC damage tweaked to offer more challenge to the player (since NPCs don't eat bullets for breakfast anymore). I wanted to set them to F11 and F12 respectively. (melee wounds dont apply bleeding effects anymore), - When disarming NPCs there is now a small chance of surrendering (hands up) or cowering in fear (additional to the fleeing or attacking behaviors), - Added multiple stages of dying (with different movements) when health is below a certain threshold - all based on chances, so behaviors wont get old, - Rebalanced most of the values to fit in with the new features, - Added more configuration options to the ini. It sometimes seems to take forever. You get that mercy killing whether you use a knife or shotgun. No luck. RDR2-Mods.org is the ultimate Red Dead Redemption 2 Mod DB and provides lots of mods for RDR2: From Cheats to Skins to Tools to Script Mods and more. Today in Red Dead Redemption 2 PC We Check out a new Mod: Survival Island. Hi, I cant figure out how to change the Keybind for Kill Wounded and Longer Bleedout toggles. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, - Added ini option for player health (experimental), - Fixed a bug where NPCs got up after entering Dying States, - Fixed a bug where NPCs stood still when hit in an artery, - Tweaked a few values for better gameplay, - Fixed a bug where NPCs popped up instead of getting up normally, - Fixed a bug where NPCs went completely limp within a split second when one-shotted, - Added ini option for disabling item glow, - Added ini option for friendly fire (currently only for the Van Der Linde gang), - Added ini values for configuring the transition into dying states (like maximum time for stumbling and such), - Added ini option for activating force pushes even when using writhing animations (don't know why someone would want that, but now it's possible), - Added ini option to overwrite the hard cap on time spent in Dying States on certain conditions, - Tweaked the bleeding settings and bleeding blockers to function more intuitively (now only hogtying NPCs can stop them from bleeding out --> bounty missions), - Adjusted audio in Dying States, so only fitting dialogue will be played, - Injured NPCs (not in Dying State) will move slightly different when their legs have been hit, - Tweaked ragdolling triggers behind the curtains, so more varied euphoria movement can happen (examples: standing in shock, dramatic kneefalls, etc. During … Red Dead Redemption lasso weapon! October 11, 2020. The Red Dead Redemption 2 Ped Damage Overhaul mod adds new NPC behaviors that are supposed to feel more realistic than the ones seen in the vanilla game. The FOV mod i use already has F7 and F8 keybound. Do you know how to remove the blood particles when a car crash on the player or npc? Also, the other Vigilantes carry these books of them so make sure to keep at least one of these on you at all times – Physicalities of Werewolves, the Book of Daedra, Varieties of Daedra, and Immortal Blood. Falls can also result in leg damage, so shooting one leg may result in the other also being wounded in the fall. The mod can be enabled/disabled by pressing the F9 key. Click on those blue words up there to get start using RDR2 Mods! The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Fixed some default ini values which would cause bugs. With modding docs, info and a growing community, Mod RDR is the place to be for all things Red Dead Redemption 2. Some of these mods enable you to play as animals, turn Arthur into Joker, skip the first Act, and more. *No RDO Story Content Available**VER This author has not provided any additional notes regarding file permissions, This mod is not opted-in to receive Donation Points. Red Dead Wanted. What does this mod do? Red Dead Redemption 2 Mods | RDR2 Mods. Hold down R1 and rotate left stick while stationary on horseback to turn without moving. As with most things, the truth is a bit more fine-grained. ), - added a bleedout function (NPCs in dying mode now lose health continuously, based on chance), - added the option to adjust Arthurs health value (deactivated by default, but configurable in the ini), - added a separate version with more "realistic" values. If you shoot someone dead thru the center of the neck it's usually an insta-death, wing 'em thru the side and it's pretty brutal. I could occasionally get them in 2 shots: 1 center mass for damage and a second one in the gut would trigger the bleed-out. This lead me to conclude that enemy health pools are a bit larger for gang members and maybe with a different weapon I'll manage to get some bleed-outs. Tutorials. Just to name a few, here are some of the famous mods will be released for RDR2 … Red Dead Rage. ), - adjusted knockbackthreshold default value, - Hogtying NPCs now disarms them (can be disabled in the ini), - Bleeding damage now only occurs when hit by bullets, knives, etc. That's way our Red Dead Redemption 2 Community created the biggest mods database for this game. Download the zip file of this mod and extract it somewhere you want. - There is only one .zip file to download, which includes both the standard and the realistic version. The mod can be enabled/disabled by pressing the F9 key. Installation Place Dismemberment.dll and DismembermentWeapons.cfg into your "scripts" folder and place DismembermentASI.asi into … RDR2-Mods is the ultimate Mod Database for Red Dead Redemption 2 for PC. So... After playing this game for 250 hours and barely ever getting a critical hit bleed-out other than random shots in free-aim, I decided to go on a little st Denis cop killing spree after one of the police brutality random encounters. All the latest RDR2 mods, tools and news. 0. Red Dead Redemption 2 mods: the best RDR2 mods we’ve seen so far. - added ini for configuration with the following values: ToggleKey (set the F-key with which you want to toggle the mod), EnableScriptByDefault (choose if you want the mod to be enabled by default), PlayerInvincibility (choose if you want to be invincible), FireSurvivalChance (set the chance of NPCs surviving fire yourself), FireHealth (health value which NPCs will get when they are burning and are not supposed to survive), KnockbackThreshold (set the amount of health under which NPCs can be knocked back), KnockbackChance (set the chance for an NPC being knocked back when under the threshold), DyingThreshold (set the amount of health under which NPCs wont be able to get back up again), StumbleChance (set the chance for an NPC to stumble or fall if it has damaged legs), SpecialWeaponModifier (set the damage modifier for the weapons mentioned above), - fixed all the bugs that I noticed in v1.0. News show all. Partner. The process is not that difficult and very similar to other games but of course you should pay attention to the details of Red Dead Redemption 2 Mod … how to get enemies to bleed out Question i keep trying to get gut shots off or non instant fatal shots on my enemies so i can finish them off on the ground but most of the enemies just die outright, anyone know a good spot to shoot that doesnt end in an instant kill? So dont wait, select and download Red Dead Redemption 2 Mods RDR2 mods mods - all mods are free, so choose as many as you need. That gun might just have just enough damage to crit gang members. since I was in Lemoyne, I found some Lemoyne raider camps and tried it again... No luck. No bleed-out animations. is free and welcome to download as many mods as you want. This mod tries to make fights and violent interactions more diverse, dynamic and interesting by making NPCs behave in new ways when getting shot (like stumbling and falling when running with a hurt leg, squirming on the ground when injured, lying moaning in pools of their own blood and much more). Scripts. - rebalanced everything (NPC health, thresholds, chances, etc. O nas; Oferta; Przedstawiciele; Kontakt; Social Media; Język: so i changed the .ini to this: KillWoundedToggleKey = 11 LongerBleedoutKey = 12 But no matter what i do, the KillWounded toggle key is still set to F8. The mod can be enabled/disabled by pressing the F9 key. the guys who antagonize you on the road when you greet them. Per default this mod makes NPCs in "Dying States" bleed out within a maximum of 25 seconds (to not interfere with spawning waves of enemies during missions, which … Lastly, I have managed to get crits like gut shots and lung shots on police, but they have been far from consistent. Lighting mods are a dime a dozen as far as Red Dead Redemption 2 goes, but of the many out there, this is the best. Duels in Red Dead Redemption 2 looks and sounds pretty simple on paper, but in practice, it can be pretty finicky. Same with their guts, thru the belly doesn't do much but clip their kidneys/liver and they bleed out. Copyright © 2021 Robin Scott. 31 Jan, 2021 Red Dead Redemption 2 is now out on PC, letting players immerse themselves into its vast Wild West adventure.For some, however, the sheer amount of things on offer won't be enough. Don't commit a crime … Red Dead Redemption 2 is finally here on PC, and it has a ton of graphics settings to play with. LMS replied to HughJanus's topic in RDR2 Mods Discussion You should be able to get player money via C02DABFA3B98176 and set it via BC3422DC91667621. About This mod brings you back the RDR lasso weapon/utility! - The .ini offers many more customization options now so you can tailor the experience to your liking. NPCs take longer to bleed out from artery shots and thus can travel longer distances (so be sure to check for eyewitnesses when raiding camps). As with most games, managing all the mods you want to try out can be a hassle to do manually. This lead me to conclude that enemy health pools are a bit larger for gang members and maybe with a different weapon I'll manage to get some bleed-outs. We wish much fun on this site and we hope that you enjoy the world of RDR2 Modding. I would very much appreciate it!This mod is AMAZING! - XML - xpath - C# I normally let it bleed out unless it's already one star, then I'm not waiting. 20 Mar, 2020. Red Dead Redemption 2 mods. You will need the latest ScriptHookV, ScriptHookVDotNet, the game, and a brain. human NPCs take longer to bleed out (and thus can travel longer distances when wounded) – be sure to leave no one alive when raiding ... Red Dead Redemption 2 mod is the best choice when you feel stuck or even ... choose the mod for Red Dead Redemption 2 you need and install mod in Red Dead Redemption 2. I also tried the mod without any other mods active, just Scripthook. ... into your RDR2 installation directory (where the exe of RDR2 is). I tried using pistols, the varmint rifle, repeater carbine (these are the weapons that are supposed to make a person bleed out according to my internet research), I tried shooting the lungs, the kidneys, the side of the neck, the legs, the liver... but nothing seems to work, its like if it was random instead of deppending of where you shoot. In the Wild West-based console game Red Dead Redemption, you can hogtie farmers, have shootouts in taverns, cheat at poker, hunt rabbits with shotguns and rob nuns. human NPCs take longer to bleed out (and thus can travel longer distances when wounded) – be sure to leave no one alive when raiding ... all RDR2 mods. Save Editor Mod Players using the mod need to be more thorough when raiding camps and locations to make sure they don't have to deal with surprise eyewitnesses after leaving. Also, make sure to always mercy-kill a wounded animal (including your own horse), instead of watching them bleed out or suffer. What does this mod do? That's way our Red Dead Redemption 2 Community created the biggest mods database for this game. - Every NPC can be fully disarmed now, including lawmen. - NPCs can be automatically disarmed when lassoed (disabled by default, but can be enabled in .ini). RDR2 99% (100) Save 1.0. It most likely did downgrade it, even a knife kill downgrades it. for getting shot in the leg) and makes things a bit more realistic (that was the premise when creating this mod, at least^^). Knowing how to duel in RDR2 is going to be of vital importance in some missions, especially gunslinger missions. - Enemies now stagger around as they clutch their wounds after being shot. Enhancing the graphics’ color, shadows, tonemapping and … red dead redemption 2 modern weapons mod. It would always be an instant kill). Ride With Gang 1.5. So, let’s begin: Fallout 76 Mod are additional files, which expand your options and provide you with new possibilities. 9 Mar, 2020. That's way our Red Dead Redemption 2 Community created the biggest mods database for this game. Shoot Possums laying about, before you try to skin/pick them up or they will … I plan on trying with the Schofield (slightly more damage than a cattleman) and the different types of rifles. Installation Place Lasso.dll into your "scripts" folder. human NPCs get more health – now you cant kill them with a few shots, the only proper way to take an enemy out … Download: Intro Completed save file 7. Thursday at 03:38 PM They may trip over scenery or lean onto walls before falling or recovering their balance. - Story NPCs are no longer affected by this mod (if you notice some we might have forgot, please report their names). It's also had a rough launch on PC for many players, though after a … HOT RDR2 MODS THIS MONTH. Tags. Now, I have a question about blood. RDR2 News. Well, we probably all saw this coming. But more often than not, it would be another gray marker followed by a third kill shot. night folk - same as above, either gray or dead. Home; Uncategorized; rdr2 ped damage overhaul; rdr2 ped damage overhaul Combined, these mods have just over 8,000 downloads, with two separate mods both reaching nearly 2,000 each. RDRFR Is an Upcoming RDR2 Mod Where You’re an Officer of the Law. You gotta wing em. This mod is AMAZING! While lassoing someone, get close to hogtie them, if you are close to a vehicle, you can … RDR2-Mods.org is the ultimate Red Dead Redemption 2 Mod DB and provides lots of mods for RDR2: From Cheats to Skins to Tools to Script Mods and more. RDR2 Misc Mods. This mods adds new and exciting bounties for you to collect. - NPCs now stumble more often if you shoot both legs. 09 Jan. red dead redemption 2 modern weapons mod. If I understand the mod's description correctly, the Knockback is supposed to keep the NPC down for a certain amount of time, correct? When the shooting starts, I could reliably get crits in the neck area. The Bargain Shopper Lady. There will be some mod developers who are getting into the development of Red Dead Redemption 2 PC Mods.The developers of famous GTA V mods will be developing mods for Red Dead Redemption 2 as well. It would always be either a gray marker or a kill. 24 Jan, 2021. ... RDR2 - Ped Damage Overhaul. Which I don't think makes sense since you can lasso it and get a clean kill with a knife. This mod fixes that. RDR2 News. Press question mark to learn the rest of the keyboard shortcuts. Skip to content. The best RDR2 mods to get the most out of the game, including The Joker, God mode, and playing in the nude The long awaited dismemberment mod has finally arrived! - fixed a bug where dyingthreshold and knockbackthreshold would not compute properly (thanks to @fitfondue for reporting! Most bounties are based off of the bounty system of RDR1.There are 39 bounties in total. Log in to view your list of favourite games. - added the following ini values (those marked with * are not in the config by default, but you can add them if you want to tinker): BleedWhenDying (enables or disables the bleeding function), BleedingChanceDying (the chance of NPC losing health = bleeding), BleedingValue (the value which is deducted when bleeding kicks in), PlayerHealth (option to set Arthurs health), *BleedWhenShot (adds a bleeding function for NPCs under the knockback threshold), *BleedingChanceShot (chance for NPC losing health when under the knockback threshold), *StumbleForcePushX (pushing force when stumbling, x-direction), *StumbleForcePushY (pushing force when stumbling, y-direction), *StumbleForcePushZ (pushing force when stumbling, z-direction), *IsDirectionRelative (pushing force when stumbling, is the pushing direction relative), *IsForceRelative (pushing force when stumbling, is the pushing force relative), - lowered chance of NPCs surviving fire from 90% to 20%, - certain weapons (shotguns, sniper rifles, tomahawks, improved arrows, dynamite arrows, dynamite) now do way more damage.