Lo de tener bugs en misiones en un rpg en los primeros meses … While the game will be true to the Adventure Path, it will not be a rote recreation of it. Also, just to be extra sure, take Tristian to her last quest. You (or a companion) need to make this check to get the best outcome for this quest, so save first before interacting with the rune and reload if you don’t see it. The ages-old drama had drawn to its finale. That sounded terrible. Best ending is where she possesses her daughter and becomes your mistress. Pathfinder: Kingmaker Wiki is a Fandom Gaming Community. They're not exclusive. share. I played a LG Monk to the house, always choosing the good options in all quests. Kingmaker: Fluff. DLC companions: don't expose Kanerah to lure the soul eater; try to be neutral to both of them, don't indulge only one side; kill the Forefather in chapter VII so that he won't be able to take any of the two. The Stolen Lands is a dangerous place! If one quest is failed - they'll die in the end. Setting it to a value below a threshold for a quest, say the 100 rankups quest: set it to 99 before running a rankup project to both set the flag to 100 legit and also make the game naturally update quests. This will start the quest The ... primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. I'm doing a replay right now and I guess I now I've got to go and replay my last three hours. Forget some simple barony — our ruler now wore the crown of a monarch! I'll try a slightly different approach next time. Ekundayo: take him to Trobold to kill the troll he hunts; don't let Ntavi near the guy, but support him and Elina; encourage him to let go of the hate and to put the past behind him so that he can make a funeral for his lost family in his last quest and kill Ntavi. And don't forget that hero path has one extra quest about the hero statue. One Thousand and One Questionable Stories, https://pathfinderkingmaker.gamepedia.com/Quests?oldid=24743, Unlike many other games, failing or ignoring a quest will not punish you. The Stag Lord's dead, and the capital of the new barony has been built in place of his fort. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies. She likes fighting and killing big, scary monsters. Then choose whichever you like most - him restored returning to his goddess immediately, or after the kingdom is saved, or staying mortal until the end of his days helping people of the kingdom. Things that can make it easier: saving the guards in the prologue, honorably letting paladins live after the duel, apologizing to the bard (though making her apologize to that prick bard is optional, you can instead pass a skill check at the trial that he was to blame himself). Por cierto, Pathfinder: Kingmaker, hotfix 1.1.3, rpg para el que han salido parches a mansalva. Harrim: ... More posts from the Pathfinder_Kingmaker community. Pathfinder: Kingmaker will feature plenty of storyline and side quests, for a total of 80 hours per playthrough (estimated). I think I might have screwed up the part with the old Urgathoan priest. The ancient evil was defeated — the dead tyrant Vordakai wouldn't be threatening us or anyone else any longer. Also, what happens at the end if you let Kanerah draw the soul eater? The true hardships were yet to come! If we couldn't rein them in, our young barony would be eaten up in a snap! And terribly dangerous! The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Haven't played past the house, so having all of them living there would be nice for a start (except you-know-whom, who's unsaveable from hat I can tell). Am I A Monster? This just means more or less typing for me. A demonstration of neighborly amiability, perhaps? The story of Nyrissa's torment was complete... and now it was time to face the most difficult trial yet. So basically, like it was in the beginning. I'm also wondering if you can complete their quests and have them survive without always picking the good answer. Harrim: don't indulge him in his pessimistic opinions; take the gem from the broken anvil and from broken golem from him and give it to the dwarven paladin; help dwarven paladins to get rid of golems and a ghost at the old dwarven fortress. Trolls who didn't fear fire? If Tristian's and Jaethal's quests are not done in a specific way - one of them will die in the end. There are multiple endings planned, affected by your choices, companions, and alignment. That's kinda what I was trying to do. ... as far as they are available to us and seem necessary. ... quests and strategies. Magic items are a special category of items, imbued with the arcane, the unknown, and most definitely the powerful. If you don't like Lamashtu you can order him to take her statues down, it won't matter in the end, just finish his quest line completely. Secret Door (Perception DC 17). These are intended to be valid outcomes, with their own effects on the world - importantly, these aren't always. Victory! Varnhold, a small town east of our barony, had been deserted in an instant. But why? Got every one who can to surive, except Jaethal. … This was a true triumph! Damn, I hate when you have to make specific decisions like this to avoid bad ends. First of all, all of the companions quest lines need to be completed successfully. Looks like you're using new Reddit on an old browser. How could you, Tristian? No idea if that changes if you go after Tristian first. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Surviving a terrible night, our small team set off to brave our fate. This page was last edited on 22 February 2021, at 09:27. 1 Weapons 2 Armors 3 Shields 4 Accessories 4.1 Cloaks 4.2 Helmets 4.3 Belts 4.4 Necklaces 4.5 Boots 4.6 Bracers 4.7 Gloves 4.8 Rings 5 Usable Items 5.1 Metamagic Rods 5.2 Quivers 5.3 Oils 5.4 Other Items And dangerous. This is the third conversation necessary for Harrim’s Companion Quest: Unwanted Legacy. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies. Also, definitely make sure to kill the giant at Oleg's trading post - that guy's a menace for the kingdom. Also, just to be extra sure, take Jeathal to his last quest. I do not believe there is an guide telling you which exact options you need to select but I can write you a brief summary. Valerie: successfully pass the divine trial in her last quest so that her magical scar disappears. Pathfinder: Kingmaker will feature plenty of storyline and side quests, for a total of 80 hours per playthrough (estimated). save. They do NOT need to be in your party for this to happen as companions … You'll need to pass quite a few successful skill checks for a hero path. How much of a difference does that make, if anyone knows? Our story started at the mansion of an Aldori Swordlord. in general just agree with them on what they want to do. Companion Quests best outcome. I've done both to a good ending. Lies about Jaethal. She likes to party after the fighting is done, and she likes having friends even if they disagree on things. Jaethal: don't raise the elven girl and old priestess as the undead and tell her that Enneo was wrong and a fanatic; don't let her sacrifice her daughter in her last quest, instead make Jaethal explode by Urgathoa's wrath (she'll come back alive later). When you say "best outcome", do you mean they will survive the house at the edge of time or the most positive ending slide? Like telling Valerie to kill the dude at Oleg's or making Octavia and Regongar go after Mister J instead of saving the prisoners. Amiri is a Barbarian Hero. Ah crapbaskets, I let Ntavi speak with Ekun at his party with the cheap wine. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Regongar: spare the slaver in chapter I, save slaves from cells in chapter IV (and as a bonus Regongar changes his alignment to Chaotic Neutral), complete his last quest by forgiving his tribe. Tristian: be kind to him and persuade him to break the Oculus in Vordakai's tomb; forgive him in chapter IV; in his last quest make chief cultist kill himself. I know I'm going to have to go far back if it means the difference between two endings, but I don't want to continue not knowing. Octavia: spare the slaver in chapter I, save slaves from cells in chapter IV, complete her last quest by forgiving her mother. There is a hidden Knowledge: World check. You just have to choose to go after one of them first at one point in he game. Unlikely — the ruler of Pitax was renowned for his devious guile... Irovetti was dead — and good riddance! Linzi: let her have the printing house; rescue her mentor and his students; tell her to write a book with her mentor (truthful or not doesn't really matter, though it has different outcomes later). Does someone know of a guide or something telling exactly what you need to do to get the best end for all the companions? Irovetti, King of Pitax, invited our King/Queen to a tournament. Fortunately, you will meet other brave adventurers on your quest, who will fight by your side or who may ultimately choose to betray you, depending on your actions. They all have their own story, their own goals and motivations, their own reasons to join you...or to leave you. Finally getting a break, it was time for us to restore the capital and count our losses. Like any good RPG, Pathfinder: Kingmaker is full of unique and diverse companions to travel with your player-character throughout the adventure. Heroes are on the way! Defeating Nyrissa, we brought upon ourselves the anger of a creature much more ancient, powerful, and frightful. Your character will be a baron and then a royal ruler, but the way you interact with the world in the quests will impact how the game and the storyline develops. We trusted you! With the troll menace ended, all our woes were in the past, and there was nothing left endangering our young barony... Ha ha, as if! Press question mark to learn the rest of the keyboard shortcuts. 420. 83 comments. The time had come for royal feats — and equally royal dangers! Meanwhile, barbarian hordes had been gathering near Brevoy's borders. This is no longer the case, reverted back after some hotfix. The latter is a 3rd level Divine spell which either Harrim or Tristian (or any mercenary Cleric of 5th-level or higher) should have access to by now. Companions also serve as … Hunting together with foreign guests would not only help in solving the problem of rapidly multiplying magical animals — it would also improve our relationships with our neighbors! We took the Lantern King's favorite toy — and now the full power of his curse came crashing down on us! This is your guide for the best possible ending to Pathfinder: Kingmaker and details the key choices you ... Harrim General: Regongar ... For Linzi's final companion quest, which is … Is it possible anymore for Tristian and Amiri to both get best ends now that they’re quests are mutually exclusive at one point? What outcome different e does Lindsy's book being truthful or not have? Here you will find a list of all companions in Pathfinder: Kingmaker, their locations, special features, romances as well as tips on skills and equipment. O. Posted by 2 days ago. But vice versa will screw over Amiri. This time, the disaster didn't hit us, but our neighbors. Pathfinder: Kingmaker has several chaotic neutral characters (it being written on their character sheets). But even exhausting all dialog options, I could get her to spare her daughter. ... him to let go of the hate and to put the past behind him so that he can make a funeral for his lost family in his last quest and kill Ntavi. If last quest is not triggered and completed - they'll die in the end. It was time to meet the real mistress of the Stolen Lands — the one who'd been pulling the strings to create and destroy kingdoms for ages now. The season of Bloom was over, its invasion of magical beasts stopped. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. There are multiple endings planned, affected by your choices, companions, and alignment. I couldn't make her change her ways so Im curious what's required for that. Jubilost: in his last quest tell him to give the gift of immortality to a random gnome (Nyrd). Beware, Stolen Lands! Also: When you say best, do you mean just Good ends or do you want their best Evil ends as well. 420. Nok Nok: either ridicule him and do everything yourself to make him a jester, or encourage him and let him do everything (with a bit of your advice) by himself to make him a hero. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_Kingmaker community, Continue browsing in r/Pathfinder_Kingmaker. That was how the long and challenging taming of the Stolen Lands began. Our ruler added the crown of Pitax to the crown of the Stolen Lands. These are for the absolute best good endings (evil endings are also possible for some characters, but they're not that nice): Amiri: don't let her kill her old chieftain; save her and Nilak first instead of Tristian in chapter IV; offer yourself (she steps in) as a sacrifice to the giant (he'll rez her later) - that's the only way for her old tribe to prosper and not fall apart, probably because the old chieftain and Nilak are both alive. Jaethal: don't let her sacrifice her daughter in her last quest, instead make Jaethal explode by Urgathoa's wrath (she'll come back alive later), earlier quests decision don't really matter. Your character will be a baron and then a royal ruler, but the way you interact with the world in the quests will impact how the game and the storyline develops. We had a difficult choice to make: was it more important to chase a traitor — or to fulfill our duty as allies? Not OP, but I'd be interested in seeing a detailed guide on how to get all companions' Good ends. Alas, our friend revealed himself to be an enemy! I went after Amiri first and had both of them alive in the house. Especially when in every game it's always the same don't take revenge or in any way punish some evil person "moral". If you go for Amiri first, you can still have last Tristian's quest. The quest hints are hidden behind a fold-out element to protect you from spoilers. That value is checked for quests and so on from time to time so its useful to keep it updated if you ever skip rankups. Expect Owlcat modifications, like in any proper PNP campaign.